Go Go Sidekick! Sidekick squads that clear, by roll

Tiles are Red (left), Black (middle), Yellow (right). Letter is the rank, number is the level to reach. Roll is one press of GO, counting the opening three. Level the S first. Ties go Red, Yellow, Black.
Confirmed

Full clears

Stop rolling once you have one of these.

500 fragments
  • Each squad sits at its last safe roll and also clears if you finish earlier; spare levels then go to the second sidekick.
  • Dashed = thin or split results: S B B needs the S on roll 1 (cleared with 1 second left); B S A at roll 6 is one clear and one miss by a single enemy; S S S is one run. A A S and A B S clear with no time to spare.
Confirmed

Wave 10

250 fragments

Keep rolling to roll 8 for an A, or roll 10 for a second S.

Reported

Not yet confirmed

Single player reports, not repeated tests.

  • Far weaker than anything confirmed, and two of the full clears use more levels than a run normally affords. A reason to play a middling squad out, not a target.